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Subject: {TammyNg}JDR"Tammy's Game"( F-solo )[1/1]
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JOHN DARK REPOST
The following story is posted for the entertainment of adults. If you are
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Ng sister stories are available on their website:
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============
Tammy's Game
by Tammy Ng
deidreng@aol.com
Men in general, but my boyfriend in particular, have a problem. They
spend way too much time playing video games. Something usually suffers as
a result, for instance the laundry or your sex life. This comes about not
just because of the time spent on one pursuit that could be spent on
another. There is also the problem of the message of most popular video
games, which seems to be violent action, endlessly repeated.
Now far be it from me to talk about the weather and not do anything
about it. After no small amount of rumination I have decided to advance my
own proposal for a video game, on the theory that it's best to meet the
opposition half way. I welcome any inquiries from software manufacturers
that would like to license my design.
My game has the working title "Make Me Come." Quite obviously, the
game is of a sexual nature. The object, and the subject, of the game is
Tammy Ng, masturbating to orgasm. The first of my innovations is that the
player scores the most points by taking the _longest_ time possible to make
me utter that little squeal of helpless surrender.
I think this point alone will make the game successful. Women might
actually go out and buy this game for their lovers, putting aside their
discomfort at having their man stare at a beautiful Chinese girl for hours
on end, when the benefit is that this guy will be learning how to tease the
breath out of them in bed. I've surveyed several women who agree that if
men could somehow be taught that sex was not a race to the finish line, the
world would be a better place. In this game, it is not death, but orgasm
that is inevitable, and staving off the inevitable takes on a wonderful,
rewarding value.
I have in mind a very unusual user interface. Most of the screen is a
picture of me, alone in my apartment. Initially, I'm sitting in a big
chair watching TV, fully dressed in a short skirt and top. Next to my
chair is a floor lamp and a little table. The perspective of the player is
from a little above the TV, looking towards me. I think the artwork should
be like a charcoal sketch, evocative, but not overly concerned with realism
or detail. The sounds should be my pulse, my breathing, the rustling of my
clothes, the white noises of skin on skin, the scratching of nails through
pubic hair, the liquid sounds of my mouth and pussy.
At first I thought that the player should just be given control of my
body. I would be like a puppet that the player manipulated. Click on my
thigh, and hook my leg over the arm of the chair. The skirt slides upwards
and my panties come into view. Click my hand and drag it downwards between
my legs. The player is rewarded with a little catch in my breath and an
increase in my pulse. Click on my middle finger and begin to rub the pale
strip of cloth that hides my pussy and wait for my sigh.
With this interface certain actions that would be hard for the player
to accomplish with one point control could be handled with transitional
animations (if I've been aroused enough by the player's choices). Things
like pulling the top over my head to bare my breasts, or slipping the
panties off, and letting them drop on the floor might be handled this way.
Once the player has my top off and my panties down around my ankles,
it's pretty easy to figure out what to do. Don't make me pick my nose, or
use the remote control as a dildo, just keep up the contact between my
hands and the rest of my body in various wonderful ways. Bonus points for
making me wet my fingers at certain critical points.
There might be an interruption. The phone might ring. Ignore it or
answer it? It might depend on how undressed I am, how deep my finger is
inside me. It might be Mom, in which case you might as well reboot the
machine. It might be Deidre, and I can get in two or three orgasms before
she realizes that I'm not grunting at all the right places in the
conversation. It might be my boyfriend and you can score double points for
desperate phone sex orgasms.
As a digression, all of these things have happened in real life,
except that when I was talking to Deidre I was getting fucked. And once I
was expecting John (my boyfriend) to call and I got myself all in a lather
and the phone rang. I picked it up and it was just the right moment and I
said, "Oh baby, oh fuck me o ffu-," and then I was coming really hard and
very noisily, too. It was a telemarketing salesrep from Nebraska Steaks By
Mail. I think it was the high point of his career.
Like I said, my first design. With a few embellishments, like a bonus
level of me playing with a real slippery dildo, and I'm sure it would be a
million seller. But I thought about it for a while, and decided that it
wasn't enough. After a while, there was just not enough challenge. The
player could learn how to pace my level of excitement, how to make me
luxuriate on a plateau by switching away from direct stimulation of my
clitoris to something more indirect, such as massaging my breasts, or
running my finger along the inside of my thigh. But I was tempting the
player into a repetitive stress injury, and reinforcing the importance of
the physical at the expense of a more holistic approach.
So I rethought the interface. In my new design, the player does not
have direct control over my actions. Instead, the player is cast in the
role of the filter between my subconscious and my conscious thinking,
suggesting thoughts for me to think. On the screen will be a little area
that corresponds to the three or four thoughts that are bouncing around in
my head at any one time. On the screen they look like short loops of
animation, playing over and over again. I think this situation is pretty
normal, unless I'm concentrating on something like practicing a piece of
music or very aware of how electric my finger is as it glides across the
throbbing head of my clit.
The player is in control of a pool of thoughts that can be promoted to
consciousness when one of the thoughts in the currently conscious group
goes away. All the player has to do is drag a thought out of the
subconscious area and drop it into the conscious area. The pool of
possibilities changes as the group of conscious thoughts change. For
instance I might start out in the chair with my head filled the thoughts:
Change Channel
Beer Commercial
Laugh Track
Bang, Bang, Scream
From that situation, it wouldn't be possible for the player to suggest
Remove Panties as a thought, it's just too much of a leap. But Change
Channel would be available, and Turn TV Off might be. So the player has to
nudge me in the direction of choice by suggesting thoughts that will get me
to turn the TV off, stretch, think about nice things, think about kissing,
hug myself, etc. As the scene becomes more sexually charged, the players
choices fill up with a mix of the images and actions that turn me on.
One of the things I like about this is that it becomes possible for
the player to push me over into orgasm by changing the image I'm holding in
mind at the time. For instance, Sucking Him might be a loop of images
showing my lips sliding down a cock that fills my mouth. Changing over to
Coming In My Mouth, which shows me lapping up the white cream spilling from
the head of a beautiful stiff cock and some of it smearing across my cheek,
usually puts me over the edge, not the action of rubbing my clit as quickly
as I can.
The wonderful part is that everything the player learns about turning
on the virtual Tammy is applicable to the real world woman they've been
having so many problems relating to! The player learns from the inside what
turns me on, and is rewarded with a peek at my very private way of
pleasuring myself. He promotes the fantasy thought Kisses Along My Thigh
and watches me stoke the soft skin of my out-turned leg. What blockhead
could miss the message that maybe he should try this the next time he
finds himself with his head between the legs of his partner.
I'd love it if this became a real game. I'd play it myself. I'd like
to play the version where the player has to manage the thoughts of two
people, and they've both had a hard day, and it's not enough to let them
get off separately, you have to get them in bed together and soothe the
others tensions and get them out of their self centered moods so they can
make really earth-moving love to each other. Now, that would be a game
that really could change the world.
============
Tammy's Game
by Tammy Ng
-30-
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