2
The virt wasn’t big on warnings, and I found myself
standing in a dark, dank place. I blinked, smiling as I remembered the
incredible eyelashes I now had, and quickly adjusted to the lack of light.
Behind me, there was a huge, ornate archway of white and silver metal, with
fist sized gemstones embedded in the metalwork. The gems seemed to wink at me,
the lights inside them pulsing. The arch touched the wall, and looked to lead
absolutely nowhere. I stepped closer, and noticed writing on the metal. Most of
it was indecipherable, but a section of flowing letters translated. Elvish,
presumably, and it told me that this was a worldgate, a means of traveling
between the different virtual worlds. I was pretty sure you could only move
from one fantasy world to another, seeing as I really wouldn’t fit in a
historical or scifi virt. For me, the way was blocked. After an hour of trying
to walk through, press any hidden buttons or trigger anything, I gave up, and
went the other way. I was in some sort of cave, a man-made excavation rather,
and the air was very dry. Before taking more than a few steps, I tried to leave
my bow on the ground and call it to me. It worked perfectly.
It was a short walk, and I soon reach an oval of
brilliance. I stepped outside, and blinked in the brightness of the light. I
looked behind me, and started in surprise. There was nothing there, and it was
solid stone to the touch, a boulder in a hillside. Information about the
location of worldgates was bound to be a high price commodity, and I wasn’t
getting this bonus, that much was clear.
The view from that elevation, near the top of the
hill, was impressive. The dipping hills were either stark or green, and I could
see specks in the sky, birds or monstrous flying creatures. I’d have to look up
every now and then, if I wanted to keep my head. To my right, mountains rose to
challenge the clouds, their peaks gleaming with ice, excepting only one, whose
peak seemed to glow reddish. Some sort of volcano? To my left, the hills grew
smaller, but hid whatever lay beyond. Ahead, the hills were more tree-clad,
stretching into the horizon. Picking a direction was a simple matter. There
were more people to be found in terrain that was not as harsh, even if elves of
my sort, or most sorts, lived in forests. Left it was.
I had a few spells that would speed travel up
considerably, but chose to walk. I wasn’t sure that the teeming masses of a
city, or even a small town, were safe for me. There was, after all, the matter
of a large bounty on my head. Best meet individuals or small parties, at first.
I picked a direction, and started walking. I’d only taken a dozen steps, when
they walked out from behind a scraggly tree.
Or rather, one of them walked. The other, a tiny
winged woman, the height of the length of my joined hands, perfectly beautiful
in an inhuman way, flew. A pair of glittering butterfly wings stuck out from
her back, the same blazing violet hue of her hair, and her skin was lavender.
Her eyes were molten gold, her ears pointed like mine, her doll’s clothing
consisting of an extremely brief skirt and halter of loud purple. She held a
teeny-tiny length of some dark wood in her left hand. Her companion was not
quite as strange. A head or more shorter than myself, he was broad and squat,
human-seeming, chunky and powerful looking. Thickly bearded and luxuriantly
haired, a coiled mass of bright red, he was heavily armored in scuffed metal
breastplate, greaves, pauldrons, and lots of other metal. He carried a shield
embossed with the image of an upright, winged hammer, and a heavy, nasty
looking battleaxe. The dwarf, if that was what he was, carried marks of scores
of battles on his armor and battered shield.
I had Velunthil drawn and ready, an arrow in place,
before I even thought about it.
“Woohoo!” The dwarf’s deep voice rumbled, “An elf
babe. I’ve got all the luck. Hello there, sweet cheeks!”
The fairy, or sprite, or whatever she was, flitted
around him in a blur and piped, in a cutesy, syrupy sweet voice, “Well met,
lady fair! I’m Melisande, a pixie sorceress, and the lech is Baldin the not yet
balding. He’s a priest of the dwarven god of war. We’re here to help!”
“Help?” I stared, astonished.
“Ye’re a fugitive, elfgirl, right? Well, you see, a
bunch of us figured, a long time ago, that throwing newbies out to the sharks
just wasn’t right or proper. Wasn’t properly smart, either. Especially
gorgeous, mouthwatering pieces like you, sweetie,” Baldin announced
unhelpfully.
“You see,” Melisande explained, “one of the sysops, a
big softie, left a hint. The quests the fugitives get are very significant.
They’re part of the bigger picture, and they’re very, very rewarding. Much more
than just carting you off in chains or bringing your head in would be. So just
as there are lots of drooling morons who’re looking for easy money, we’re
gathered in a guild dedicated to helping fugitives. Our wizards and seers
developed specific divination rituals designed to locate emergences. Many
hunters tried the same, but the gods blocked them. They’ve been trying to steal
ours, or follow us to the target, for the last thousand or so years. Not very
successfully,” she crowed.
“Could you explain what ‘guild’ means, exactly?”
“They’re an association of players and natives,
sometimes local, sometimes bigger, dedicated to a purpose. You can belong to many
guilds, as long as their aims don’t conflict. The association is not just
social. You have dues and obligations, but you receive help, bonuses, special
things. The social part is very important, though. You’re an elven archer?”
Melisande looked me over. “Oh, a priestess. You’re automatically registered
with a guild, your temple. You know, you’re radiating a very powerful aura of
magic. Just what did they give you?” she looked avidly curious, flitting
closer.
“Natives? And why should I trust you, on your word
alone? And you’re radiating quite a bit yourself,” I commented with a raised
brow.
“Natives are the nonhostile, nonplayer critters, those
who don’t automatically want to put you to roast on a slow fire and filet that
delightful flesh away, my lovely,” Baldin replied, “and you don’t got no
choice. Actually, you do. Cast a truth spell, silly. Ain’t you a priestess?”
I opened my mouth, and closed it sheepishly. Lowering
my readied bow and putting the arrow away, I kept a close watch on them and
cast a truth spell. It wouldn’t make for perfect assurance, as there were
magics to mislead or get around it, but it was better than nothing.
“Everything we told you was true,” they said in
unison. Truth.
“Can you tell me more about the world, and how things
are done here? From the briefing I received, I have a confused impression of
rampant chaos.”
“Well, it ain’t quite as bad as that,” Baldin humphed,
“But confused is a good way to put it. Things change very quickly, as heroes
come and go, dark overlords gain power and are overthrown. Just reading the
histories would take you a decade. I know little more than you, on that
subject. Signed on again today for three, and it’s been half a year now.”
“Pooh!” Melisande pulled at his beard and flitted
away, avoiding his swat with practiced ease. “It’s true that kingdoms, baronies
and duchies come and go, but the general shape of things rarely changes. Five
hundred years ago, a great landwyrm erupted from the black pit at Lavanthross,
and changed the lay of the land until the golden angel killed it. Three hundred
years ago…”
“The golden angel?” I interrupted.
“There aren’t quite as many powerful folk as you might
imagine, pretty,” Baldin rumbled with laughter, “boldness and smarts and luck
will only carry anyone so far. There are perhaps fifty or a hundred of the
great ones, no more than two hundred. Worldwalkers, they’re called, beings so
powerful that they’ve found means to transcend mortality, powerful enough to
face elder dragons and live to talk about it. He’s one of them, a favorite
hero. If he ever makes it to demigod status, he’ll have quite a few
worshippers. Not that he’s more than a wart on the arse of the axe twins, whose
footsteps shake mountains, whose axes can cleave…”
“Oh please!” Melisande wailed, “Not that, anything but
that! Don’t get him started on paeans of praise to the paragons of dwarvenkind,
to whom he’d gladly kneel and part buttocks,” she bent in half, laughing
hysterically and flying erratically around us.
Baldin’s browned skin flushed red, hand clenching
white on the haft of his axe, but to my surprise, he took no action. Melisande
was the deadlier of the pair, I quickly surmised, however childish she chose to
act. But then again, I smiled crookedly, she wouldn’t have picked pixie if she
hadn’t enjoyed that sort of thing.
“Is she inclined to practical jokes?” I asked the
dwarf.
“Oh, is she ever,” he sighed, his entire posture
radiating despair. “Fortunately, she prefers to practice on foes, and there are
mostly enough of them to keep her occupied. Mostly,” he grimaced. “Still, for a
pixie, she’s very reliable. Generally, they’re not.”
“If it’s not rude to ask, how powerful a priest are
you?” I could see from his aura that he was a bit stronger than myself, but I
wanted to see what he was willing to disclose.
“Actually, that is pretty rude, but anything for you,
sweetcheeks. I’m one of the best. Not quite up to opening a gate, magic wise,
but I can scorch a mountainside with a firestorm, and heal just about anything.
I can also take most anyone with Yorktar, here,” he patted his axe. “You’ll
find that most advanced players can cast some sort of spells, and have at least
a couple of battle skills at a min. Bow and spell for you, right?”
“Naturally,” I nodded. “So what else can you tell me?”
Melisande, recovered by now, began to spout
information, so much that I was hard pressed to absorb the datastream.
“So this portion of the Helverstone hills is claimed
by the duke of Helver, the Gritaur mining consortium, the League of Marrak
adventurer’s guild, the dwarves of clan Fennart, and the archwizard Malator?
And it’s home to giants, orcs, trolls, crossbred creatures that escaped the
Halls of Riven Flesh when a silver dragon attacked those wizards and
artificers, fomori, and… who knows what?” I tested my understanding.
“That’s about right,” Melisande replied after a
moment’s thought. “Oh, you should know that most players who survive long
enough have a patron among the great ones. Mine is the silver sorceress. An
elf, she looks like you. Well,” she looked me over carefully, “she has silver
hair, and silver wings, and lots of sparkly magic. Otherwise, you could be
sisters.”
“Really? How odd.”
“Really. Here, I’ll show you,” Melisande gestured and
chanted briefly, and she was suddenly there. My mouth sagged open. I resembled
that? She was perfect of form and feature, elfin beauty arrayed in sparkling
silver cloth with floating gems circling her, her skin glowing white, hair and
eyes glittering a lambent silver. Her wings were solid feathered silver, and
their edges looked wicked sharp. Talisman upon fetish, many small pieces of
jewelry and strange materials hung all about her person, enough items of magic
to outfit a company. I could not absorb them all before the vision faded. I
noticed of a sudden that I had remarkably few illusions within my repertoire of
spells.
“Now, commerce takes place in the markets and
taverns,” the dwarf interjected. “The selection is appropriate to the size of
the place – you won’t find much in a hamlet, and the selection at Helverton
town is limited. Elf girls are a rare treat around here, you could make a lot
of money in a few days. I can tell, you’re a tight one,” he leered at me.
I just stared at him, eyes open wide, dumbstruck. I
was so astonished at such open talk, I didn’t even blush.
“Transportation, now that’s a crazy one. There are
networks of teleporters and gates, mirror portals and runic markers, all
created by guilds, kingdoms, and who knows what. The keys and passes to such
things are worth a lot, but many are trapped or malfunctioning. Some people
tame a wyvern, a drake, a pegasus or a young dragon, and fly about. You can
actually buy such things. There are even flying machines, rafts and ships. The
city in the storm, about a thousand leagues thataway,” he pointed casually,
“has some big beasty they tamed and breed to carry things up to them. There are
a few flying castles and towers around, and some people and things live on
solid clouds. Most folk use shank’s mare, horses, wagons and such. Oh, there
are weird steeds aplenty, of course. I’ll never forget the sight of that crazy
sorcerer, riding a giant slug into Haptown,” Baldin shook his head in wonder.
“’Course, we great priests have our own means of transport. And Melly can
teleport us around, too.”
“Now, lady, we’ve been very polite, and you haven’t
even shared your name,” Melisande scolded me, shaking a tiny finger at my nose,
before moving where I could see her without having to cross my eyes.
“Oh, I’m sorry. I’m a bit overwhelmed by… everything.
I’m Kylie.”
“No grand nickname, toots? Kylie, the luscious tightassed archer? Kylie, the…” his words tapered off when my bow appeared in my hand, and I had an arrow pointed at him so fast even I didn’t see an intermediate stage. He blinked, and gently moved the arrow point aside. I opened my mouth to speak, closed it, pursed my lips, and took a step back. What could I say? If these were my allies, I had a burning desire to avoid meeting any enemies.
Melisande laughed, a clear crystalline sound, and flew
in to pull his beard, once again dodging his half hearted swat.
“Anyway, what now?”
“There’s a lot more you need to know,” Melisande’s
laughter cut off, and she started to lecture. She was concise, precise, and
built an excellent picture of how things worked in Janavra. The casual
attitudes towards violence, sex and slavery were really disturbing. In reality,
I was pretty sure that Melisande was a teacher of some sort. My heart did sink
somewhat further. This world was utterly enormous, easily as big as the real
thing. And they were constantly adding areas, too, not to mention possible
changes of topography and geography. Like the glass desert where two
wizard-ruled empires had collided three centuries past. That is to say, about
thirty hours ago, real time.
“What about children?” I asked.
“Well, some things catch elfmaids to breed,” Baldin
smirked, “I hear it’s awfully painful. Mostly, it’s not a factor. The tiny tots
are background, though there’s this really excellent place in Trimor, with a
fine selection of human girls. The little ones are awfully tight, and they
really know how to squeal,” he actually had the temerity to wink at me.
“You’ll have to be careful of that prudishness,
Kylie,” Melisande’s voice was cold. “People here generally have the power to do
what they want, and bugging them about lifestyle choices is a good way to get
killed. The only rules are those that can be enforced. There are crusading
types around, but they rarely last longer than a century, even when they band
together.” Obviously, I’d not managed to guard my expression.
“Now,” she continued as if nothing had happened, “you
need to know more about the various powers of anyone and everyone. We’ll begin
with…”
There followed a comprehensive review of a variety of
abilities, spells and specific things I should watch for, from a purely
practical viewpoint. She specifically warned me to watch out for people who’d
gone up the pain skill tree. They weren’t many other beings who could make
wounds hurt almost as much they really should. She also reminded me that
players could choose to be evil nasties, so the orc chief or maiden devouring
dragon might well be a character of some sick, evil-minded person.
“Now, you may think you’re something special, and for
a newbie, you probably are. But the fellow you sit next to in the tavern might
just be able to squeeze the pulp out of you with a couple of fingers. So be
polite,” Melisande made a show of breathing loudly, clutching her teeny-tiny
breasts. “Whoo. So much for orientation lesson.”
“How do starting characters survive?”
“Well, they’re not like fugitives, or the other people
who come through on introductory offers. They’re not dropped right into the
deep zone. They have a proper introduction and time study, and there are areas
that are tacitly understood to belong to starters. Few invade that turf,
because it’s not wise to offend the gods. Lightning bolts really can strike you
down, out of nowhere. And we all go back there when lose a character, though
the old timers all know tricks to getting out of there quickly.”
“How do successions work? Like, dukes?”
“Well, there are different arrangements. Some rulers
use the buy out option, enabling returning players to buy their domain for a
lot of money – oh, money is the gold standard – which the virt automatically
translates to equivalent value when they return. No inflation. Others appoint
successors, heirs or stewards, some guys like to plant the ‘hero will return’
legend, or villain, as may be the case. In longer lived races, like elves,” she
pointed at me, “when you play daily, the ruler simply takes a vacation. Going
away for twenty years, leaving a cousin to take care of things, is not a
problem. It makes for interesting comebacks, though,” she giggled. “Sometimes,
natives take over. And remember, natives are rarely pushovers.”
“Is it different in other worlds?”
“Yep. It’s all different, variety is the point. I
mean, you can conceivably get tired of porking elf babes. They introduce new
stuff all the time, keeping it scattered. Eventually, shit spread. Like that
artificer on Woondrod who thought up that neat little…”
“How does he,” I pointed at Baldin, looking at
Melisande, “survive?”
She giggled and twirled around me, “Well, we make
allowances for foibles. Or I wouldn’t be around, either. We all have our little
idiosyncrasies and quirks, and getting into lots of fights affects a fellow’s
reputation. Of course, we’ve both lost lots of characters to people with rotten
tempers and little dicks. Some people have no sense of humour,” she giggled
again. “Of course, Baldin’s something of an extreme example, but he’s mostly
talk.”
“Talk, bah!” he actually spat on the ground. “See if I
let you hump my fingers again, tiny.”
I just shook my head aggrievedly, wondering if I’d
ever get my hands on the neck of whoever chose these two to ‘come to my aid’,
and looked up, seeking divine providence. The feathered snake-like creature
diving at us ate five arrows before it started free falling.
“Whoo, you are good!” Melisande crowed, clapping her
tiny hands so quickly, it almost made me dizzy. “Say, is that bow one of the
great weapons?”
“Melly, don’t be silly. It’s not glowing like mad, is
it? Probably a unique, but not artifact or bigger.”
I actually understood what he was trying to say, which
both amazed and depressed me. It was depressing, because I was getting sucked
into this damnable world, swallowing the terminology and the ‘shoot first,
don’t bother with questions’ philosophy. Much like skills and spells, magical
items had something of a hierarchy, from ordinary useful alchemical item and
talismans that could be used just once before being spent, to mountain cleaving
blades and ultimate protection amulets, with a bewildering variety of cognomen.
Like ‘Velunthil’ or ‘Starstrike’.
“My bow is Velunthil, commonly known as Starstrike. A
legendary item, supposedly,” I decided I might as well trust them. I did know
more now, but I really needed guides. Even if these pair of mavericks weren’t
exactly ideal.
“A legendary item! Goodness, but someone must really
like you, and not just because you’ve got one hellacious bod,” Baldin looked
impressed. “Those are some of the better ones. I only ever got my hands on one
of them, before a dragon stomped me flat. Unfortunately, it was a sorcerer’s
wand, and I was playing a ninja guy, so it wasn’t much use to me.”
“Hmmm,” Melisande hummed and moved closer to the
dwarf, “I don’t suppose you know where to find it now? Was it Temmerar’s Reed?”
“Nope, Tiluthia’s Ashen Switch. It was a few centuries
past, in another world, so nope, sorry. That dragon’s probably history by now.”
“There are also,” Melisande turned back to look at me,
“other worlds, beyond the nine or so fantasy worlds that I know of. Worlds
entirely dominated by orcs, giants, dragons, mad wizards and necromancers and
other awful things. Those are frequently the source of monster incursions.
Otherwise, we’d run out of things to kill, eventually. Only the great ones go
exploring there regularly. There are also the worlds of the hells, full of
demons and totally gross stuff, and the heavens, the elemental poles, the
corridor of worlds, the shadow rift and probably lots of stuff I don’t know
about. When we summon things, they theoretically come from other worlds. Your
god, for example, actually has a physical place on some other world where he
and his servants live.”
“I guess it’s time to tell you about my quest?”
They went quiet and looked at me expectantly.
“I’m supposed to destroy the Abode of Yarthan, the
citadel seat of a guild of assassins, or find the alabaster dragon Zophikla. No
idea, otherwise.”
“Well, that’s not simple,” Baldin, master of
understatement that he was, said. “D’you have any idea how difficult it is to
find a dragon that doesn’t want to be found? Especially an older one, which
this one just about has to be. Assassin guild houses are almost as difficult to
locate, and destroying them is, once again, only slightly easier than killing
an old dragon. Fortresses and imperial palaces are easy, by comparison.”
“Yeah, that’s a real bad one,” Melisande frowned,
“though at least you have two options. That’s unusual.”
“Where do we start?” I asked.
“Information, so we go to the libraries, sages, wizard
and adventurer guilds. We can’t tell anyone we’re looking for an assassins
guild, so we’ll have to do that research ourselves, but everyone’s always
looking for dragons, so that’s not unusual. For the assassins, we’ll need to
hire a spy, which is going to cost something fierce. The sages and libraries
also cost, at least as much. So we’ll need to make a great deal of money, as
soon as possible. Our guild’s treasury isn’t going to cover this, its specific
purpose is resurrection costs and recovery, if someone is captured,” Melisande
sounded very practical. I felt bad about putting things in other peoples’
hands, but I just didn’t have the expertise. Any expertise, really, and I had a
firm respect for expertise.
“Right. Where do we go first? And why not concentrate
on just one of the quests?”
“The market,” Baldin leered at me again. “We need to
get you some basic supplies. We try both, because you never know when things
might turn up. It’s a crazy world. Loads of fun.”
“Right. You’ll have started with some gold, and you’re
going to need some things you don’t have. First is a magic map, which will show
you where you are and where you can go. Vital equipment. You’re good for water
and food?” Melisande asked.
I thought about it, and recalled that “I have a decent
supply of elven journeybread. But no water.”
“Water’s no problem for a priest, conjuring that is
real simple. I can give you a hot bath whenever you want to, sugarbuns,” Baldin
was still leering. “We can also conjure food, but that’s usually a waste of
magic. Your bread’s adequate, and it’ll help you keep that figure of yours
smooth and tight.”
“You need a ‘go home’ token, it breaks through most
teleport shields and takes you away, a real life saver, if expensive. And you
need a grave marker.”
“Grave marker?” I gaped at her. “Wha…”
“Silly,” Melisande tweaked my nose, a sharp if not
really painful sensation, and was quickly out of arm’s reach, “It signals the
resurrection guild. It’s one of the wealthiest guilds around. They keep several
squads of heavy hitters on retainer, and when your token beeps, they come and
get you, and raise you form the dead. The token doesn’t cost much, but the
resurrection is quite expensive, in line with how much trouble they have
getting you out. Quite a few of the resurrectees spend a year on retainer,
paying for rescue ops. Good steady income, and some interesting and rewarding
action.”
“Which market?”
Melisande delicate features twisted in thought.
“Nowhere too public. Fugitives are posted in all guild halls and bounty posts.
Let’s try… Merriksport?” she looked at Baldin.
“Never heard of it,” he shrugged heavily. “I’ll remind
you that dwarves generally aren’t too fond of the sea, however free the ale
flows in ports. The whores are always busy with sailors, too. I hate fish
smells, too. I mean, oysters smell like an orc’s crack. Totally disgusting.”
The pixie nodded, a mischievous expression on her
face. She blurred into motion, settling down on Baldin’s helmet, and began to
cast her spell.
The dwarf stepped closer to me, touching the side of my arm. Then I felt it. The bastard had moved his hand down, and thick, stubby fingers were feeling my ass. Before I could react, a finger stabbed between my buttocks, invading my asshole. He was so strong, my sphincter had no chance of resisting, and knuckle after knuckle was swallowed inside me. My cheeks puffed with outrage, and I was forced to stand on the tips of my toes. But… it didn’t hurt. It felt… good. Great, in fact. A wonderful, filling, fulfilling sensation, as a finger played inside my ass. Before I had a chance to think, the world tilted, and we were elsewhere.